|
Machinarium is a puzzle video game developed by Amanita Design. The goal
of Machinarium is to solve a series of puzzles and brain teasers. The
puzzles are linked together by an overworld consisting of a traditional
point and click adventure story.
The overworlds most radical departure is that only objects within the
player characters reach can be clicked on. Machinarium is notable in
that it contains no dialogue, neither spoken nor written. The game
instead uses a system of animated thought bubbles.
Release Date: 1/04/2010
|