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ONLINE ONLY.
Fury is the essence that defines the universe. We see it separated into
elemental forces of Fire, Water, Air and Nature and we see it raw and
essential as Fury. Understanding this paradox of four elements coming
from one is perhaps the key to understanding what remains of our
universe.
The Makers, in their wisdom, have left us little information on Fury
save the secrets that allow us to put it to use in keeping Sanctuary
from falling. It seems they wanted us to learn more about it for
ourselves.
However, I believe it will be the Chosen who deliver this knowledge.
They are the ones who can travel to the war zones. They are the ones
who can bear the elemental charges in combat. They are the ones who,
with their skillful action in battle, through some unknown and perhaps
unknowable rite, unleash and deliver the Fury to us.
* Players are one of the Chosen - ancient heroes who have lived a
thousand lives and fought in countless battles. The world itself has
been shattered and the few fragile remnants are floating within a void
between the elemental planes. The Chosens goal is to dominate opponents
from other realms in order to ensure their home realms survival.
* Furys avatar system breaks away from the traditional RPG class
system. Players are empowered to develop their avatar in as many ways
as they like via Furys unique approach - Incarnations. Furthermore,
players are able to change their avatars incarnation between fights so,
for example, a player can be a warrior when fighting in a solo event
and then choose their healer incarnation when competing with their
guild.
* Avatars advance and become more powerful by completing trials to
recover ancient memories. Trials focus on PvP challenges. This means
players can advance their avatar by playing the way they enjoy the
most, not by grinding.
* Fury is founded upon a unique combat system that emphasizes fast
pacing, meaningful decision making and strong team tactics. Furys
combat blends the best elements of the FPS and RPG genres. Gameplay is
further enhanced by an innovative system of Elemental Energy that
ensures more dynamic gameplay.
* Fury introduces new server architecture to foster strong bonds
between players, groups and guilds; this will avoid the pitfalls of
other games. All players in a Realm (server) are competing not only for
themselves and their guild, but also for the good of their entire
realm. Each realm competes against the other realms in instanced War
Zones. What this means is that you and your realm mates can fight
against up to one million foes spread across all of the other realms.
* War Zones are areas where players battle against enemies from other
realms. Within the War Zone players enjoy the thrill of killing
enemies, the tactics of the varied game types and the satisfaction of
earning significant rewards.
Release Date: 19/10/2007
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