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One of the many fan-inspired features
to make it into FM 2006 will be that, for the first time, managers will
be able to negotiate with their board of directors - not only for a
better contract for themselves, but also for improved player wage
budgets and increased transfer budgets or even stadium expansion. Be
aware though, if you push too hard and don't reach the heights that the
board specify, you'll soon be looking for a new job.
- Half-time team talks add the ability to tell your players
individually or collectively exactly what you thought of their first
half performance, via the tactics screen. Will you be able to keep your
players motivated, or will you cause a collapse in the second half?
- Another welcome feature is the ability to manage players on a
personal level. Unhappy players can cause huge morale problems for the
whole squad and result in bad performances, so the new Player
Interaction feature will help you to manage your team more closely.
- A completely revamped training module simplifies training
schedules and players' training progress, with your coaches becoming
far more important members of backroom staff. New media items and
expansion of the media module have been implemented, including but not
limited to, cup draw news and man of the match news.
- Want to know how many yellow cards the ref looking after your
Saturday match has given in the last few matches? Now you can, with
referee profiles and league tables, which add an extra element to
tactics of the game. Maybe hard tackling is not a good idea for this
Saturday's match!
- Also adding an extra tactical element to FM 2006, the player
positions feature has been taken one step further. A player position
indicator will not only show you the best positions for your player and
where to play on the pitch, it will also show player preferred moves
for those players in your team. As well as this, the Player Positions
display format has been upgraded, making it easier for the manger to
pick the team.
Release Date: 4/11/2005
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