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When Crackdown hits
store shelves on February 22 gamers eager to take home a copy of the
explosive action title for Xbox 360 will find marked boxes of Crackdown
that include an invite to participate in the coveted Halo 3 multiplayer
beta programme when it becomes available. When the Halo 3 multiplayer
beta surfaces in autumn 2007, owners of Crackdown with access to an
Xbox 360 video game and entertainment system, hard drive and a valid
Xbox Live Gold subscription simply need to load their copy of Crackdown
into their Xbox 360 console and use the disc as a key to download the
beta from Xbox Live Marketplace and join the battle in Halo 3
multiplayer.
"Crackdown" pushes the action-driving hybrid genre into the next
generation with the introduction of the first-ever truly 3-dimensional
persistent playground, highly innovative co-op gameplay and an
extensive prop interaction system all while taking place in a massive
and highly-stylized urban center. Players are called to unleash
explosive judicial oppression on the most powerful, organized crime
syndicates in existence. Restitution is the only goal. Players must
crackdown on crime, decipher the organization of the gangs, and
eliminate the kingpins. All strategies and tactics are acceptable
provided players clean up the streets.
Players roam a virtual city built to encourage and allow the full
width, depth and height of the space to be explored and exploited. Free
form gameplay, over-the-top action and for the first time ever in this
genre, players can join up with a friend to take on crime in online
cooperative play.
* Brilliant Experience from a Legendary Game Designer: From Dave
Jones, the creative mastermind behind "Grand Theft Auto" and "Lemmings"
comes "Crackdown," an explosive masterpiece set to define open-world,
free form gaming in the next-generation.
* True Next-Generation Visuals: Harnessing the power of Xbox 360,
Crackdown players enforce justice against the backdrop of a crime
ridden metropolis, massive in scale, monstrous in scope and meticulous
in detail. The unique presentation style employs a highly stylized
rendering technique that turns the game into a living graphical novel.
* Cooperative Gameplay Double the Mayhem: From its initial concept, to
final design, Real Time Worlds focused on delivering dynamic, engaging
cooperative gameplay for double the carnage, action and intensity.
* 3-Dimensional Free Form Gameplay: For the first time ever, an urban
playground has been created to encourage players to explore and exploit
the full width, depth and height of a city. Players wage war on the
syndicates by taking part in high-octane chases on foot and on wheels
while using any appropriate route along, around, across, over, under or
through the environment. Freedom abounds as it's up to the player to
determine how best to complete the non-linear objectives in a myriad of
wild and creative ways.
* Over-the-Top Action: All strategies and tactics are acceptable
provided players reclaim the streets by unleashing the awesome
abilities inside each Agent. As players develop and hone their gameplay
skills, their Agent's genetic tendencies will increase allowing players
to realize their Agent's full potential. Players will be able to run at
dazzling speeds, take death-defying leaps, handle the most incredible
weapons, perform impossible vehicular maneuvers, move massive objects
and deliver bone-crushing blows.
* Music as Environment: Over 100 licensed tracks, spanning a wide range
of styles and genres, give audio identities to characters and locations
in Crackdown. Coupled with a next-generation use of 5.1 surround sound,
gamers will know just from the music and sound effects they hear which
crime syndicate is headed their way.
* The Environment is Your Weapon: Low on ammo? No problem. Thanks to an
amazing amount of props and a deep physics system players can use
whatever they can get their hands on as weapons from trashcans,
vehicles, even people to clean the streets of crime. In Crackdown the
actions you take last longer than when the player runs a block away
too. If the player wants to stack up vehicles and then run away to
corral vehicles toward an obstruction, the players 'masterpiece' will
be there when they return as the game reacts to how the player plays.
In Crackdown, players use the world as one huge chemistry set where the
possibilities are endless and the outcomes are wild.
Release Date: 22/02/2007
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